While going through one of those Facebook pages where you can find a bunch of interior design/art-related pictures, I stumbled upon one specific picture displaying six shallow cones of differing pastel colors. And I said to myself I should go for a lamp design with these six colors and the cone shape in mind. The cones in that picture seemed like they were painted with acrylics, but that was not what I wanted in my lamp. I decided to go for a lamp shade made of fabric. The project turned out to be a good practice in terms of creating a procedural VRay2Sided material. I created a low-reflection, smooth VrayMaterial and instanced the same material into the ‘back material’ slot in that specific material type. The translucency of the material was achieved procedurally by using several layers of mix maps with various falloff maps, a noise map and two seamless bitmaps.

The skeleton is composed of several pieces of concatenated wood planks with angular slices both on the ends and on the body itself. Grant Warwick’s Mastering Vray has an intensely elaborate video lecture on how naturalistic looking reflections can be achieved on a great number of individual materials. His way of teaching how you should approach procedural materials in VRay is one of the best I’ve seen so far out there. His lectures are paid but if you are a student, you are lucky to get two thirds off of the price.

The postproduction was done on Photoshop. Here are some detail renders. I will share the front aspect once I am content with the design.




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